Algoritma Fast Corner Detection dan Natural Feature Tracking Media Tumbuhan Berbasis Augmented Reality


  • aldy febriyandani Universitas Nasional
Keywords: Augmented Reality,Multimedia Development Life Cycle, Algoritma Fast Corner Detection dan Nautral Feature Tracking.


Technological advances today are very rapid, one of which is in the field of learning media or education. Augmented Reality (AR) Technology is an amalgamation of digital content that has been created on a computer from the real world. This study aims to provide an introduction to plants so that they can find out information about the plant. This study uses a method, namely natural feature tracking and uses a development system, namely MDLC (Multimedia Development Life Cycle) and uses Fast Corner Detection and Natural Feature Tracking algorithms, resulting in an application that can display 3D objects about plants, and there is a brief explanation of plants, This application can use the Android operating system, Testing the application using 3 android phones, namely Samsung A2018 with android version 9, Oppo A9 2019 and Samsung A51 2020 that when the slope is <18 ° the three cellphones do not detect the marker while at an angle of 20 ° -60° and 61°-90° the three mobile phones can detect and be read on the mobile screen.


[1] Khairuna, “Diktat Fisiologi Tumbuhan,” Progr. Stud. Pendidik. Biol. Fak. Ilmu Tarb. dan Kegur. Univ. Islam Negeri Sumatera Utara, p. 124, 2019.
[2] S. Balandin, I. Oliver, S. Boldyrev, A. Smirnov, N. Shilov, and A. Kashevnik, “Multimedia services on top of M3 Smart Spaces,” Proc. - 2010 IEEE Reg. 8 Int. Conf. Comput. Technol. Electr. Electron. Eng. Sib., vol. 13, no. 2, pp. 728–732, 2010, doi: 10.1109/SIBIRCON.2010.5555154.
[3] L. Hakim, “Pengembangan Media Pembelajaran Pai Berbasis Augmented Reality,” Lentera Pendidik. J. Ilmu Tarb. dan Kegur., vol. 21, no. 1, pp. 59–72, 2018, doi: 10.24252/lp.2018v21n1i6.
[4] R. Efendi, “Rancang Bangun Aplikasi Augmented Reality Untuk Deteksi Pengenalan Tanaman Obat Berbasis Android,” IKRA-ITH Inform., vol. 4, no. 1, pp. 35–45, 2020, [Online]. Available:
[5] G. Y. Abdillah, S. Andryana, and A. Iskandar, “Augmented Reality Sebagai Media Pembelajaran Perangkat Keras Komputer Dengan Fast Corner Dan Natural Feature Tracking,” JIPI (Jurnal Ilm. Penelit. dan Pembelajaran Inform., vol. 5, no. 2, p. 79, 2020, doi: 10.29100/jipi.v5i2.1767.
[6] N. Wahyudi, R. A. Harianto, and E. Setyati, “Augmented Reality Marker Based Tracking Visualisasi Drawing 2D ke dalam Bentuk 3D dengan Metode FAST Corner Detection,” J. Intell. Syst. Comput., vol. 1, no. 1, pp. 9–18, 2019, [Online]. Available:
[7] A. Ratnasari and E. Mulyanto, “Augmented Reality Struktur dan Fungsi Tumbuhan Sebagai Media Pembelajaran Berbasis Platform Android,” J. IJCCS, no. x, pp. 1–16, 2017.
[8] L. Vinet and A. Zhedanov, “A ‘missing’ family of classical orthogonal polynomials,” J. Phys. A Math. Theor., vol. 44, no. 8, pp. 1–8, 2011, doi: 10.1088/1751-8113/44/8/085201.
[9] A. Syahputra, S. Andryana, and A. Gunaryati, “Aplikasi Augmented Reality (AR) dengan Metode Marker Based sebagai Media Pengenalan Hewan Darat pada Anak Usia Dini menggunakan Algoritma Fast Corner Detection (FCD),” J. JTIK (Jurnal Teknol. Inf. dan Komunikasi), vol. 4, no. 2, p. 56, 2020, doi: 10.35870/jtik.v5i1.164.
[10] R. Rumajar, A. Lumenta, B. A. Sugiarso, and J. T. E. Unsrat, “Perancangan Brosur Interaktif Berbasis Augmented Reality,” Tek. Elektro dan Komput., vol. 4, no. 6, pp. 1–9, 2015.
[11] D. Agushinta, I. Jatnika, H. Medyawati, and Hustinawaty, “Implementasi Database Cloud Buah pada Vuforia,” Pros. Semin. Nas. Darmajaya, vol. 1, no. 1, pp. 502–512, 2017.
[12] D. A. Pangestu, F. Fauziah, and N. Hayati, “Augmented Reality Sebagai Media Edukasi Mengenai Lapisan Atmosfer Menggunakan Algoritma Fast Corner,” JIPI (Jurnal Ilm. Penelit. dan Pembelajaran Inform., vol. 5, no. 2, p. 67, 2020, doi: 10.29100/jipi.v5i2.1759.